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Wizardry: The Forsaken Land by Atlus
Product SummaryPlatform: PlayStation2 Publisher: Atlus Accessories:
Video Game Reviews of Wizardry: The Forsaken LandCustomer Review: D&D on PS2 Summary: 4 StarsI felt like I was playing a Dungeons and Dragons Campaign instead of a video game. You have the traditional D&D classes, races, similar spells, and a huge whopping dungeon. Sure, you can't go anywhere else but the dungeon in the game, but there are multiple levels and town-affiliated quests. It has more than enough content. Spell components (and scrolls) matter, inventory matters, disarming chests, random traps, identification of new items (which may be cursed), and most importantly (what makes the game great) trust matters.
I'll repeat: *Trust* matters.
I've gone through a terrible amount of normal roleplaying with humans where an idiot playing a character (usually a spellcaster with supposedly high intelligence/wisdom) in my party goes and does something stupid. It ruins the experience, because either you ignore it and keep playing or have a pointless argument with hurt feelings. This game takes care of that in a wonderful way, and I really feel the same sort of roleplaying 'rush' without the dice.
In this game, if you don't treat your allies right (like keep getting them killed), they won't trust you, and your party can't perform allied attacks (necessary for later levels). I was skeptical too, but the trust factor really makes the game for me. The story is about as developed as an average D&D campaign (not much). The game is mainly about exploring, leveling, and staying alive. An enormous amount of NPC encounters inside the labyrinth add humor.
You've heard the good, but now for the bad. Sounds can get repetitive, menus could have been improved, and combat takes too long. The graphics are fine; they accurately convey a dungeon exploring expedition's experiences.
A major downside is no fast-forward for combat. By the time you're level 10, the monsters in the first areas of the dungeon are no challenge, but it still takes time to walk through their areas (even with shortcuts). You still have to select everyone's actions, and even using allied 'Rush' still means the encounter wasted thirty seconds of game playing. Additionally the menu system inside the Vigger's Store could have been way improved, as I probably WANT to sell everything I just had identified, and no, if it is a cursed item, I don't wish to equip it, thanks.
Overall, if you like D&D dungeon crawls, and don't mind video games having a lot of stats and items to keep track of, buy this game.
Description of Wizardry: The Forsaken LandWizardry: Tale of the Forsaken Land takes place in the peaceful kingdom of Duhan. One day, a sphere of light from the heavens shatters the evening sky. Thousands are killed and the kingdom is in ruins. Demonic creatures from the underworld have emerged and the Queen of Duhan has disappeared into the labyrinths beneath the castle. The labyrinths are said to hold the greatest treasures in the land, but will you survive long enough to enjoy them? It is now up to you to face the ultimate challenge! Will you find the queen in time to rid the kingdom of the evil that has befallen it? Fight on, brave warrior!
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