Street Fighter Anniversary Collection

Street Fighter Anniversary Collection
by Capcom

Street Fighter Anniversary Collection
List Price: $19.99
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Category: Video Games
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Product Summary

Brand: Capcom
Release Date: 2006-09-08
Platform: PlayStation2
Model: 26045
Publisher: Capcom
Product features:
  • Hyper Street Fighter II
  • Five games in one - Hyper Street Fighter II is a collection of all five entries to the Street Fighter II series which include: Street Fighter II, Street Fighter II Champion Edition, Street Fighter II Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo.
  • A vast selection of characters - Mix and match all characters and their variations from previous Street Fighter II editionsto create countless dream matches of epic proportions. Concoct such matches as Ryu from the original Street Fighter II as he uses a rapid light kick while a second Ryu counters with a Super Combo from Street Fighter II Turbos unique Super Combo System.
  • Gallery Mode Access a collection of the various introductions, music soundtracks, images and character background information from all conversions of the Street Fighter II series. Street Fighter III: 3rd Strike
  • Grade Judge System Players performance is evaluated at the end of each match. The evaluation is based not only on the outcome, but also thematch play and how efficiently each characters moves are used. Players must perform brilliantly to achieve a high grade.
Accessories:

Video Game Reviews of Street Fighter Anniversary Collection

Customer Review: Two Completely Different Universes in One Collection
Summary: 4 Stars

*Street Fighter II*

Definitely set the trend for 2D Fighting games. Street fighter II remains a great and favorite to many who have spent countless quarters trying to unlock Akuma and who grew up playing videogames in the 90s.

-*-*-Graphics-*-*-

All in its 16-bit glory. The game retains each and every characters style of animation and character portraits spanning across the decade of Street Fighter II releases. Each characters stage retains its basic original elements and details that made them unique.

-*-*-Sound-*-*-

The character's BGMs are EXACTLY what you remember from their glory days. The BGM of each character's stage has the same impact as it did yesteryear. Still melodic and very character oriented and themed; ALWAYS a joy and treat to listen to...even while not playing the game.

The characters retain their original voice overs. They sound quite well even now. The smacks, slams and punches retain their sounds over the decade of Street Fighter II rereleases based on what version character you pick.

-*-*-Gameplay-*-*-

The gameplay from the original releases and re-releases of Street Fighter II are still intact. The six-button configuration is very much intact. Each character retains their standard and special moves based on what version of that character you pick. (ex: The Hyper Version of Street Fighter II had access to a projectile by pressing QCF(Quarter circle Forward)+Punch. In Super Street Fighter II Turbo, she had access to Kikoken by Holding Back on the D-pad for 2 Seconds and then Pressing Forward+Punch).

The game has a 30-60 minute learning curve. Its quite easy to play, but even more fun to master.

Pros:
+Every Version of every Street Fighter II character is Included
+Retains original Gameplay and Music from each respective version
+Great Nostalgia Factor

Cons:
-New Gamers Spoiled by new fighting games MAY not get into it as quickly

*Street Fighter III: 3rd Strike*

Definitely a change of pace. Even more so since the first release of Street Fighter III only featured two of Street Fighter II's returning warriors Ryu and Ken. As the series issued re-releases, nice features were added, but some Street Fighter II fans were still left unsatisfied by the new roster. Regardless, Street Fighter III is a great game in its own rights. Street Fighter reinvented itself with new gameplay elements, features, and varied fighting components that made it a feat to master the game.

-*-*-Graphics-*-*-

The graphics have gone through a huge change. The characters now animate with such liquid fluidity this time around. Characters like Elena almost appear as if they are moving toward and away from the screen. Each and every character run on so many frames it actually appears as if some are breathing this time around. Asymmetry is shown within the graphical engine; Gill's assistant has a pony-tail on one side of her head that actually stays on the side it belongs on even when she turns to face the opposite direction. If a character is hit with a short kick or jab punch and KO'd, they stagger, emit a low grunt or moan, and fall to the ground instead of flying across the screen.

A lot of detail can be seen in a lot of the stages as well. Objects on the ground can be seen blowing in the wind. Subtle lighting effects and elements in the backgrounds really make the backgrounds stand out.

The graphics are really pushed to the limit here.

-*-*-Sound-*-*-
The theme of Street Fighter III seems to revolve a little more around hip-hop hence the opening theme. The character BGMs are quite nice--Alex and Ken's BGM is themed around Jazz, Yun and Yang's Theme sounds a little like James Bond meets Asia, and Akuma's theme is ancient Japan crossed with a war and/or ninjas. The music is great.

The voice overs of the characters are great. The voice acting is perfect and done well. The voices match the impact of a hit.

-*-*-Gameplay-*-*-

The game is quite easy to pick up. It uses the six button configuration Street Fighter II did; however, it is not recommended that you play this game as if it were Street Fighter II. The game contains new elements that separate it from its predecessor.

Unlike the Alpha series (unless you change the game's options) your characters do not have access to all of their super arts, instead, they have the choice of picking one out of how many super arts they have to use during the match.

The game includes a parry system, a counter attack that requires you to press forward at the very same frame an opponent would hit your character. Timing is critical and it definitely takes a lot of practice to master the technique.

There is an ex move system that requires the press of two punch or kick buttons to use. it is a powered of version of a normal attack that uses a little bit of your character's super meter.

Pros:
+Finally, a REAL sequel to Street Fighter II
+New Gameplay Features that change the pace of the game
+New Graphics Engine
+New Characters

Cons:
-Only Four Street Fighter II characters made a return
-Gill resembles and plays like an SNK boss
-There isn't much clarification as to what a lot of these fighters are trying to accomplish in this tournament

---***Collection***---

This collection belongs in any and every fighting game/Street Fighter fan's library:

+Two Street Fighter Titles for the Price of One
+Both Games Include Their Original Features
+Gallery Containing Artwork
+Gallery Containing a Sound Test Menu
+Gallery Containing the feature length Street Fighter II the Animated Movie



Description of Street Fighter Anniversary Collection

Hyper Street Fighter II Hyper Street Fighter II in itself is a compilation with a unique spin. Rather than simply including conversions of the five entries in the series: Street Fighter II, Street Fighter II Champion Edition, Street Fighter II Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo, the game lets you mix and match characters from the different versions for a plethora of different match-ups and replayability. Hyper Street Fi

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